Remap keyboard tu de gamepad5/20/2023 You can browse the kernel source tree at by clicking the "browse" (cgit - the git frontend) link for the kernel that you are using, then clicking the "tree" link near the top. If you have the kernel sources downloaded, have a look at Documentation/input/joydev/. Unfortunately, official kernel packages do not include what we need. Unless you are using very old joystick that uses Gameport or a proprietary USB protocol, you will need just the generic USB Human Interface Device (HID) modules.įor an extensive overview of all joystick related modules in Linux, you will need access to the Linux kernel sources - specifically the Documentation section. SDL2 supports only the new evdev interface. While SDL1 defaults to evdev interface you can force it to use the old Joystick API by setting the environment variable SDL_JOYSTICK_DEVICE=/dev/input/js0. Most new games will default to the evdev interface as it gives more detailed information about the buttons and axes available and also adds support for force feedback. Symbolic links to those devices are also available in /dev/input/by-id/ and /dev/input/by-path/ where the legacy Joystick API has names ending with -joystick while the evdev have names ending with -event-joystick. dev/input/jsX maps to the Joystick API interface and /dev/input/event* maps to the evdev ones (this also includes other input devices such as mice and keyboards). Linux has two different input systems for gamepads – the original Joystick interface and the newer evdev-based interface. (Discuss in Talk:Gamepad#Joystick API vibration support) More information about translating can be found here.Reason: Need info about differences between API, how to switch between them. If you want to help just click this link. Translation process is handled via Weblate. If you want to report a bug, askĪ question or share a suggestion, you can do that on the antimicrox page or on theĪny contributions into codebase are welcome. If you would like to send the profile you are using for your application or find somethingįor yourself, here is the forked repository. Testing with older programs that use joydev won't be as helpful since someĭevices behave a bit differently between the two systems. SDL2 utilizes evdev on Linux so performing Programs for testing gamepads outside of antimicrox are sdl-jstest If you are having problems with antimicrox detecting a controller orĭetecting all axes and buttons, you should test the controller outside ofĪntimicrox to check if the problem is with antimicrox or not. In some cases it may be good to add aliasĪlias antimicrox='flatpak run io.' In case of flatpak package AntiMicroX can be launched with command:įlatpak run io. instead of just antimicrox Run antimicrox -help or read man antimicrox for command-line parameters. List of required dependencies and build instructions can be found here. See instructions here: Flathub application page The flatpak version is distributed on Flathub, and runs on most major Linux distributions. Just download antimicrox-X.X.X-AMD64.exe from Release site and install it. Included with the source code if you would like to read the terms of the license. This program is licensed under the GPL v.3. This application is continuation of project called AntiMicro, which was later abandoned and revived by juliagoda.ĭisclaimer: Theme may depend on your system configuration. This program is currently supported under various Linux Auto profiles - assign profile to active application window (not in Wayland note).Assigning multiple switchable sets of mappings to gamepad.macros consisting of elements mentioned above.Mapping of gamepads/joystick buttons to:.It can be also used for generating SDL2 configuration (useful for mapping atypical gamepads to generic ones like xbox360). You can use this program to control any desktop application with a gamepad on Linux □ and Windows □. AntiMicroX is a graphical program used to map gamepad keys to keyboard, mouse, scripts and macros.
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